2025-2026 Field Mitigation Guide
This guide includes some potential issues which can occur with the 2025-2026 FIRST® Tech Challenge competition field
and the recommended mitigation measures field staff can take if they occur. The intent of this guide is to provide
guidance to volunteers and events so they can ensure a fair and consistent experience for all competing teams.
TOP TIP:Before performing any mitigation fixes, ensure the FIELD is
assembled correctly. Reference: the CAD file and other FIELD resources
available atftc.game/field
1: A FIELD component is visibly damaged or defective.
Mitigation 1.1:To troubleshoot any FIELD build issues, to resolve potential defects, or to purchase
replacement components, it is recommended to contactAndyMark Customer Service.
2: A RAMP is visibly twisted.
If the RAMP is twisted, it may impede the way ARTIFACTS roll,
it may cause issues with the GOAL mounting, and it may affect
the function of the GATE.
Mitigation 2.1 – On the FIELD (Not during a MATCH): Two
people can quickly correct the RAMP “twist.” One person
should grip the top part of the Lower RAMP (by the SQUARE),
while the other person grips the bottom part (by the GATE.)
The person holding the top of the RAMP should hold it in place
while the other person applies torque to the bottom of the
RAMP to try to "tweak" the assembly, so it is straight.
Mitigation 2.2 – Off the FIELD: This problem can also be
addressed while the GOAL and RAMP have been
disassembled into their “transport” configuration (as outlined
in Section 12 of the Event FIELD Setup Guide). After placing the RAMP on a level surface (not the FIELD), if the
RAMP doesn't sit level: slightly loosen each of the screws that are threaded into the Churro extrusions, re-level
the RAMP, and re-tighten all the screws to prevent any twist (or torque) in the RAMP.
V25-26.2
Field Mitigation Guide
1 of 7
#horizontalrule
3: ARTIFACTS catch on the archway causing a bottleneck which plugs the GOAL.
This issue has not been able to be consistently reproduced during testing and seems to occur “randomly” at a
low rate. If this issue repeatedly occurs on a specific FIELD, it is likely there is something wrong with the FIELD
assembly.
Mitigation 3.1 – During a MATCH: Do not immediately stop the MATCH. If this jam is identified shortly after it
occurs, FIELD STAFF (typically an FTA or their delegate) may clear the jam by physically “poking” the
ARTIFACTS. They should use every effort to minimize impact to gameplay while clearing the jam. If necessary,
a pen or short stick can be inserted through the access holes on the side of the GOAL closest to the archway
(see diagram below). This is sometimes referred to as the “pokey-pokey” method.
V25-26.2
Field Mitigation Guide
2 of 7
#horizontalrule
Mitigation 3.2: Do NOT trim the plastic on the archway. After confirming that the GOAL is correctly assembled,
confirm the position of the archway has not shifted due to ROBOT impacts.
Mitigation 3.3: It is possible that when the cable tie shown below is over-tightened it can cause the archway to
shift into an incorrect position or deform. If needed, replace/loosen the cable tie highlighted below.
Mitigation 3.4: It is also possible that this cable tie could be installed such that the cable tie head interferes
with the ARTIFACT flow. If the cable tie head is in a position such that it can touch ARTIFACTS, it should be
replaced or repositioned.
V25-26.2
Field Mitigation Guide
3 of 7
#horizontalrule
4: GATE does not close on its own and/or sticks in the upright “open” position.
Mitigation 4.1 – During a MATCH: Do NOT immediately stop the MATCH. First, visually try to determine if the
GATE is physically blocked by the RAMP structure. (Sometimes a damaged GATE will bend such that the GATE
gets “behind” the metal bracket.) If it appears the GATE arm can still move, FIELD STAFF (typically an FTA or
their delegate) may attempt to fix the GATE. They should use every effort to avoid contact with ROBOTS and
minimize the impact to gameplay while closing the GATE. If necessary, a tool such as a stick may be used.
NOTE: If FIELD STAFF successfully fix the GATE during a MATCH, this
situation is typically not considered an ARENA FAULT and would typically
not fulfill the requirements for a MATCH replay based on the guidance in
the Competition Manual, including T301.
However, if the GATE remains broken for a substantial or impactful
portion of a MATCH before being repaired, the Head REFEREE could
determine this delay was MATCH affecting and/or a failure of FIELD
STAFF. In this situation the Head REFEREE might then judge that an
ARENA FAULT occurred and may fulfill the requirements for a MATCH
replay based on the guidance in the Competition Manual, including T301.
Mitigation 4.2 – After a MATCH: First, check whether the GATE is visually parallel to the end of the RAMP. If
not, it is likely that the GATE being out of plane is what is causing the issue. In this situation, sometimes the
GATE will catch on the metal RAMP structure and get stuck.
To fix this: first, ensure the bolt which serves as the GATE pivot is tightened correctly (a loose bolt could cause
the GATE to wobble “out of plane.”) If the pivot is correctly tightened, inspect the GATE to see if any other
damage is obvious. If nothing appears incorrect, bend the GATE back into position. One person can do this by
grabbing the GATE arm with two hands – gripping it nearby the pivot – and applying torque to bend the GATE
and surrounding structure until the GATE is in the correct position.
Mitigation 4.3 – After a MATCH: Check whether the GATE freely rotates by hand. The GATE should move with
very little friction. If there is friction, confirm the GATE is not rubbing anything during its movement (the only
contact points should be the ball bearings pressed into the GATE arm which rotate around the pivot bolt).
If there is no noticeable interference, but the GATE still has too much friction, next it is important to check that
the components are assembled correctly and that the pivot screw is tightened correctly – if this is over-tight it
can cause increased drag.
Next, check the bearings themselves to see if they spin freely or if they are damaged (make sure to check the
full bearing rotation, since damage can occur in only one portion of the bearing.)
V25-26.2
Field Mitigation Guide
4 of 7
#horizontalrule
Mitigation 4.4:The GATE will not close if the center-of-gravity of the GATE arm is too close to the pivot. (The
gate “balances” vertically.) When this happens, it is often because the RAMP assembly is twisted (see Section
2, above) or because the FIELD is not level.
5: “OVERFLOW” ARTIFACTS stop rolling before they exit the RAMP causing a jam.
Mitigation 5.1 – During a MATCH: Do not immediately stop the MATCH.
Most of the time when this happens, it can be fixed simply by a ROBOT
opening the GATE. From the side of the FIELD, visually inspect the jam and
try to determine if opening the GATE will fix the problem. If opening the
GATE removes the jam, take no action except to inform the Head REFEREE
that you believe this can be fixed by ROBOTS. If you do not believe ROBOTS
can fix the jam by opening the GATE, inform the Head REFEREE accordingly
so they may determine after the MATCH if the situation constitutes an
ARENA FAULT.
NOTE:This situation is typically not considered an ARENA FAULT and
would typically not fulfill the requirements for a MATCH replay as defined
by T301. In this situation, it is possible that the line of blocked
ARTIFACTS could “back up” high enough that new ARTIFACTS no longer
pass through the SQUARE and no longer fulfill the requirements for
CLASSIFIED or OVERFLOW points (until a ROBOT opens the GATE).
V25-26.2
Field Mitigation Guide
5 of 7
#horizontalrule
Mitigation 5.2 – After a MATCH: Ask teams, Field Reset volunteers, and other FIELD STAFF not to meddle with
the ARTIFACTS, RAMP, or GATE. When appropriate, go onto the FIELD and open the GATE (simulating the way
a ROBOT would do it) without obstructing the flow of the ARTIFACTS. Observe whether this cleared the
jammed OVERFLOW ARTIFACTS. If so – report to the Head REFEREE that a ROBOT could have fixed the issue.
If the jam did not clear – report to the Head REFEREE that a ROBOT could not have fixed the issue. The Head
REFEREE will make all determinations regarding replays per T301.
Mitigation 5.3: During breaks between MATCHES, attempt to recreate the problem by checking item 2.4 of the
FIELD Acceptance Checklist. If the problem can be recreated, attempt to identify the area causing the problem.
This could be due to an assembly issue with the GOAL or RAMP. This could be due to a twisted RAMP (see
section 2, above). This could be due to damaged components of the RAMP or GOAL.
6: When a ROBOT rams into the GOAL, it “pops upward” and is not flat on the TILES.
Typically, when a GOAL is lifted in this manner, the front edge still meets the published specifications for FIELD
Acceptance. This typically would not constitute an ARENA FAULT based on the criteria listed in T301.
Mitigation 6.1 – During or After a MATCH: Usually, the GOAL will settle back down after it has been lifted. If
the GOAL “sticks” up, a small amount of downward force should put the GOAL back into the correct location.
In some cases, the metal brackets which connect the GOAL to the FIELD perimeter will end up on top of the
perimeter wall. If this happens, FIELD STAFF should reposition the GOAL such that the brackets correctly
interface to the FIELD wall and then push the GOAL down into its correct location flat against the foam TILES.
7: ARTIFACTS get stuck in the SQUARE.
Mitigation 7.1:When this occurs, it is usually because there is
some damage to the metal brackets which create a spot for
ARTIFACTS to get stuck (usually this damage occurs when
transporting the FIELD). Sometimes fixing this issue just requires
bending the brackets by hand into the correct configuration.
Mitigation 7.2: If the bracket at the top of the lower RAMP is
assembled backwards, it will cause ARTIFACTS to jam more
frequently in the SQUARE. (See Section 5 of the Initial FIELD
Element Assembly Guide). Ensure the RAMP is assembled
correctly, and no parts are defective or damaged (see Section 1,
above.)
V25-26.2
Field Mitigation Guide
6 of 7
#horizontalrule
8: ARTIFACTS sometimes exit the GOAL in a different order than when they entered it.
Mitigation 8.1: None. This is not an issue which requires mitigation. The GOAL is not guaranteed to be first-in,
first-out. TEAMS should adjust their scoring rate to ensure ARTIFACTS exit the GOAL in a specific order.
Revision History
Revision
Date
Description
V25-26.1
11/5/2025
Initial Release
V25-26.2
11/20/2025 Added new Mitigation 4.1 (and re-numbered section 4) plus minor updates.
V25-26.2
Field Mitigation Guide
7 of 7
#horizontalrule
Document Outline
-
2025-2026 Field Mitigation Guide
- 1: A FIELD component is visibly damaged or defective.
- 2: A RAMP is visibly twisted.
- 3: ARTIFACTS catch on the archway causing a bottleneck which plugs the GOAL.
- 4: GATE does not close on its own and/or sticks in the upright “open” position.
- 5: “OVERFLOW” ARTIFACTS stop rolling before they exit the RAMP causing a jam.
- 6: When a ROBOT rams into the GOAL, it “pops upward” and is not flat on the TILES.
- 7: ARTIFACTS get stuck in the SQUARE .
- 8: ARTIFACTS sometimes exit the GOAL in a different order than when they entered it.
#horizontalrule